BIBLIO is the largest independent book marketplace in the world, with over 100 million books.

Skip to content

Everyday Virtual and Augmented Reality
Stock photo: cover may vary

Everyday Virtual and Augmented Reality Paperback -

by Adalberto Simeone (Editor); Benjamin Weyers (Editor); Svetlana Bialkova (Editor)

Add to wish list

Reader reviews for Everyday Virtual and Augmented Reality

From the publisher

This edited book introduces readers to the area of "Everyday Virtual and Augmented Reality". With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challenges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc.

To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of thefield, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context.


From the rear cover

This edited book introduces readers to the area of "Everyday Virtual and Augmented Reality". With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challenges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc.

To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of the field, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context.

Details

  • Title Everyday Virtual and Augmented Reality
  • Author Adalberto Simeone (Editor); Benjamin Weyers (Editor); Svetlana Bialkova (Editor)
  • Binding Paperback
  • Pages 249
  • Volumes 1
  • Language ENG
  • Publisher Springer
  • ISBN 9783031058066 / 3031058062
  • Weight 0.9 lbs (0.41 kg)
  • Category Computers - General Information

More Copies for Sale

Everyday Virtual and Augmented Reality (Human–Computer Interaction Series)
Stock photo: cover may vary

Everyday Virtual and Augmented Reality (Human–Computer Interaction Series)

  • New
Condition
New
ISBN 10 / ISBN 13
9783031058066 / 3031058062
Quantity available
4
Seller
Item price
A$435.08
A$5.84 Delivery to USA

Show details

Description:
1st ed. 2023 edition NO-PA16APR2015-KAP. Papeback. New.
Add to wish list
Item price
A$435.08
A$5.84 Delivery to USA