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Beginning Game Programming

Beginning Game Programming

Beginning Game Programming
Stock photo: cover may vary

Beginning Game Programming Paperback - 2014

by Harbour, Jonathan S

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Description

Course Technology. Used - Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
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Details

  • Title Beginning Game Programming
  • Author Harbour, Jonathan S
  • Binding Paperback
  • Edition 4th Revised edit
  • Condition Used - Good
  • Pages 330
  • Volumes 1
  • Language ENG
  • Publisher Course Technology
  • Publication date 2014-06
  • Illustrated Yes
  • Bookseller's Inventory # 15079726-6
  • ISBN 9781305258952 / 1305258959
  • Weight 1.9 lbs (0.86 kg)
  • Dimensions 9 x 7.3 x 1.1 in (22.86 x 18.54 x 2.79 cm)
  • Category Computers - Languages / Programming
  • Library of Congress Catalogue Number 2014932088
  • Quantity available 1

About Better World Books Ltd Fife, United Kingdom

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Better World Books is a for-profit, socially conscious business and a global online bookseller that collects and sells new and used books online, matching each purchase with a book donation. Each sale generates funds for literacy and education initiatives in the U.S., the U.K., and around the world. Since its launch in 2003, Better World Books has raised over $35 million for libraries and literacy, donated over 38 million books, and reused or recycled more than 475 million books.

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Reader reviews for Beginning Game Programming

From the publisher

This completely updated fourth edition of the popular BEGINNING GAME PROGRAMMING will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with BEGINNING GAME PROGRAMMING, FOURTH EDITION.
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