BIBLIO is the largest independent book marketplace in the world, with over 100 million books.

Skip to content

Beginning Game Programming

Beginning Game Programming

Beginning Game Programming Paperback - 2014

by Jonathan Harbour

Add to wish list
  • Used
  • very good
  • Paperback
Used - Very good

Description

Course Technology, 2014. Paperback. Very Good. Former library book; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.Dust jacket quality is not guaranteed.
Ask the seller a question Add to wish list
A$11.98
Free Delivery within USA
Standard delivery: 4 to 8 days
More delivery options
Ships from ThriftBooks (Washington, United States)

Details

  • Title Beginning Game Programming
  • Author Jonathan Harbour
  • Binding Paperback
  • Edition 4th Revised edit
  • Condition Used - Very good
  • Pages 330
  • Volumes 1
  • Language ENG
  • Publisher Course Technology
  • Publication date 2014
  • Illustrated Yes
  • Bookseller's Inventory # G1305258959I4N10
  • ISBN 9781305258952 / 1305258959
  • Weight 1.9 lbs (0.86 kg)
  • Dimensions 9 x 7.3 x 1.1 in (22.86 x 18.54 x 2.79 cm)
  • Category Computers - Languages / Programming
  • Library of Congress Catalogue Number 2014932088
  • Quantity available 1

About ThriftBooks Washington, United States

Biblio member since 2018

From the largest selection of used titles, we put quality, affordable books into the hands of readers

Terms of Sale: 30 day return guarantee, with full refund including original shipping costs for up to 30 days after delivery if an item arrives misdescribed or damaged.

Browse books from ThriftBooks

Reader reviews for Beginning Game Programming

From the publisher

This completely updated fourth edition of the popular BEGINNING GAME PROGRAMMING will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with BEGINNING GAME PROGRAMMING, FOURTH EDITION.
tracking-