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Beginning OpenGL Game Programming (Game Development Series)

Beginning OpenGL Game Programming (Game Development Series)

Beginning OpenGL Game Programming (Game Development Series)
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Beginning OpenGL Game Programming (Game Development Series) Paperback - 2004

by Kevin Hawkins; Dave Astle

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Description

Course Technology, 2004. Paperback. Acceptable. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.Dust jacket quality is not guaranteed.
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Details

  • Title Beginning OpenGL Game Programming (Game Development Series)
  • Author Kevin Hawkins; Dave Astle
  • Binding Paperback
  • Edition Pap/Cdr
  • Condition Used - Acceptable
  • Pages 310
  • Volumes 1
  • Language ENG
  • Publisher Course Technology, Independence, Kentucky, U.S.A
  • Publication date 2004
  • Illustrated Yes
  • Bookseller's Inventory # G1592003699I5N00
  • ISBN 9781592003693 / 1592003699
  • Weight 1.45 lbs (0.66 kg)
  • Dimensions 9.1 x 7.44 x 0.88 in (23.11 x 18.90 x 2.24 cm)
  • Category Computers - Games
  • Library of Congress subjects Computer games - Programming
  • Library of Congress Catalogue Number 2004090734
  • Dewey Decimal Code 794.817
  • Quantity available 1

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Reader reviews for Beginning OpenGL Game Programming (Game Development Series)

From the publisher

This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. Readers will learn how to apply these elements to games. The material is presented in an easy-to-learn manner, completely accessible to beginning programmers, with complete but concise coverage to ensure the highest value to readers.

First line

Before digging into the meat of game development, you need to have a foundational understanding of the medium in which you'll be working.
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