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iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
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iPhone 3D Programming: Developing Graphical Applications with OpenGL ES Paperback - 2010 - 1st Edition

by Rideout, Philip

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Have a great idea for a graphics-intensive iPhone application, but don't know how to bring it to life? This book offers the perfect solution: a crash course on the OpenGL graphics library, with an overview of iPhone 3D development.

Used - Good

Description

O'Reilly Media. Used - Good. Good condition. A copy that has been read but remains intact. May contain markings such as bookplates, stamps, limited notes and highlighting, or a few light stains.
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Details

  • Title iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
  • Author Rideout, Philip
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Condition Used - Good
  • Pages 438
  • Volumes 1
  • Language ENG
  • Publisher O'Reilly Media
  • Publication date 2010-06-22
  • Illustrated Yes
  • Features Bibliography, Illustrated, Index, Price on Product - Canadian, Table of Contents
  • Bookseller's Inventory # K05A-03493
  • ISBN 9780596804824 / 0596804822
  • Weight 1.55 lbs (0.70 kg)
  • Dimensions 7 x 9.1 x 1 in (17.78 x 23.11 x 2.54 cm)
  • Category Computers - Languages / Programming
  • Library of Congress subjects IPhone (Smartphone) - Programming
  • Dewey Decimal Code 006.66

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With 3 stores less than 1 hour outside the DC/Metropolitan area (1 in Gaithersburg, 1 in Frederick and 1 in Hagerstown, MD), we have the largest selection of books in the tri-state area. Wonder Book and Video has been in business since 1980 and online since 1997. We have over 1 Million books for sale on our website and another 1 Million books for sale in our 3 locations. We have a very active online inventory and as such, we can receive multiple orders for the same item. We fill those orders on a first come first serve basis, but will refund promptly any items that are out of stock. Since 1980 it has always been about the books. ALL kinds of books from 95 cent children\'s paperbacks to five figure rare and collectibles. A merging of the old and new is where we started, and it is where we are today. Our retail stores have always been places where a reader can rush in looking for a title needed for a term paper that is due the next day, or where bibliophiles can get lost \"in the stacks\" for as long as they wish. In 2002 USAToday recognized us as \"1 of 10 Great Old Bookstores\", and we have been featured in numerous other newspaper and TV stories including Washington Post and CSpan.

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Reader reviews for iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

From the publisher

What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL.

You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app.

  • Learn fundamental graphics concepts, including transformation matrices, quaternions, and more
  • Get set up for iPhone development with the Xcode environment
  • Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders
  • Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications
  • Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more

About the author

Philip Rideout has been a fanatic of real-time graphics programming for over a decade. He has held positions at several pioneering graphics companies, including Intergraph, 3Dlabs, and NVIDIA. Philip currently works at Medical Simulation Corporation in Denver, where he develops new ways to visualize the inside of the human body.

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