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iPhone 3D Programming: Developing Graphical Applications With Opengl Es

iPhone 3D Programming: Developing Graphical Applications With Opengl Es

iPhone 3D Programming: Developing Graphical Applications With Opengl Es
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iPhone 3D Programming: Developing Graphical Applications With Opengl Es Paperback - 2010 - 1st Edition

by Rideout, Philip

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Have a great idea for a graphics-intensive iPhone application, but don't know how to bring it to life? This book offers the perfect solution: a crash course on the OpenGL graphics library, with an overview of iPhone 3D development.

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Details

  • Title iPhone 3D Programming: Developing Graphical Applications With Opengl Es
  • Author Rideout, Philip
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Condition New
  • Pages 438
  • Volumes 1
  • Language ENG
  • Publisher O'Reilly Media
  • Publication date 2010-06-22
  • Illustrated Yes
  • Features Bibliography, Illustrated, Index, Price on Product - Canadian, Table of Contents
  • Bookseller's Inventory # OTF-Y-9780596804824
  • ISBN 9780596804824 / 0596804822
  • Weight 1.55 lbs (0.70 kg)
  • Dimensions 7 x 9.1 x 1 in (17.78 x 23.11 x 2.54 cm)
  • Category Computers - Languages / Programming
  • Library of Congress subjects IPhone (Smartphone) - Programming
  • Dewey Decimal Code 006.66
  • Quantity available 96

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Reader reviews for iPhone 3D Programming: Developing Graphical Applications With Opengl Es

From the publisher

What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL.

You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app.

  • Learn fundamental graphics concepts, including transformation matrices, quaternions, and more
  • Get set up for iPhone development with the Xcode environment
  • Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders
  • Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications
  • Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more

About the author

Philip Rideout has been a fanatic of real-time graphics programming for over a decade. He has held positions at several pioneering graphics companies, including Intergraph, 3Dlabs, and NVIDIA. Philip currently works at Medical Simulation Corporation in Denver, where he develops new ways to visualize the inside of the human body.

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