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What Every Programmer Should Know about Object-Oriented Design

What Every Programmer Should Know about Object-Oriented Design

What Every Programmer Should Know about Object-Oriented Design
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What Every Programmer Should Know about Object-Oriented Design Hardback - 1996

by Page-Jones, Meilir

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Dorset House Publishing. Used - Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
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From the publisher

Partial ContentsChapter 1: What Does It Mean to Be Object-Oriented, Anyway?1.1 Encapsulation1.2 Information/Implementation Hiding1.3 State Retention1.4 Object Identity1.5 Messages1.6 Classes1.7 Inheritance1.8 Polymorphism1.9 GenericityChapter 2: Object-Orientation--Who Ordered That?Chapter 3: The Basic Notation for Classes and MethodsChapter 4: Inheritance and Aggregation DiagramsChapter 5: The Object-Communication DiagramChapter 6: State-Transition DiagramsChapter 7: Additional OODN DiagramsChapter 8: Encapsulation and ConnascenceChapter 9: Domains, Encumbrance, and CohesionChapter 10: Properties of Classes and SubclassesChapter 11: The Perils of Inheritance and PolymorphismChapter 12: Class InterfacesAppendix A: Checklist for an Object-Oriented Design WalkthroughAppendix B: The Object-Oriented Design Owner's ManualAppendix C: Blitz Guide to Object-Oriented Terminology
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