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What Every Programmer Should Know about Object-Oriented Design
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What Every Programmer Should Know about Object-Oriented Design Hardback - 1996

by Meilir Page-Jones; Foreword by Larry L. Constantine; Page-Jones

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Partial ContentsChapter 1: What Does It Mean to Be Object-Oriented, Anyway?1.1 Encapsulation1.2 Information/Implementation Hiding1.3 State Retention1.4 Object Identity1.5 Messages1.6 Classes1.7 Inheritance1.8 Polymorphism1.9 GenericityChapter 2: Object-Orientation--Who Ordered That?Chapter 3: The Basic Notation for Classes and MethodsChapter 4: Inheritance and Aggregation DiagramsChapter 5: The Object-Communication DiagramChapter 6: State-Transition DiagramsChapter 7: Additional OODN DiagramsChapter 8: Encapsulation and ConnascenceChapter 9: Domains, Encumbrance, and CohesionChapter 10: Properties of Classes and SubclassesChapter 11: The Perils of Inheritance and PolymorphismChapter 12: Class InterfacesAppendix A: Checklist for an Object-Oriented Design WalkthroughAppendix B: The Object-Oriented Design Owner's ManualAppendix C: Blitz Guide to Object-Oriented Terminology

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  • Title What Every Programmer Should Know about Object-Oriented Design
  • Author Meilir Page-Jones; Foreword by Larry L. Constantine; Page-Jones
  • Binding Hardback
  • Edition Second Printing
  • Pages 392
  • Volumes 1
  • Language ENG
  • Publisher Dorset House Publishing Company, Incorporated, New York, New York, U.S.A.
  • Publication date 1996-08
  • ISBN 9780932633316 / 0932633315
  • Category Computers - Languages / Programming
  • Library of Congress Catalogue Number 95022067
  • Dewey Decimal Code 005.12

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What Every Programmer Should Know About Object-Oriented Design
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What Every Programmer Should Know About Object-Oriented Design

by Meilir Page-Jones

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What Every Programmer Should Know about Object-Oriented Design

What Every Programmer Should Know about Object-Oriented Design

by Meilir Page-Jones

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What Every Programmer Should Know about Object-Oriented Design

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What Every Programmer Should Know About Object-Oriented Design

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